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Open GL †縲縲縲As a superclass GL, GL10 implements the OpenGL ES 1.0 縲縲縲Android NDK corresponds to OpenGL.
Step1シ哂 OpenGL program painting the gray color to background †Screen †Sample Program †package com.chinsanSoft; import android.app.Activity; import android.opengl.GLSurfaceView; import android.os.Bundle; import android.opengl.GLSurfaceView; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; public class test02 extends Activity { private GLSurfaceView mChinSurfaceView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mChinSurfaceView = new GLSurfaceView(this); mChinSurfaceView.setRenderer(new ChinTutorial()); setContentView(mChinSurfaceView); } } class ChinTutorial implements GLSurfaceView.Renderer { public ChinTutorial( ) { } public void onDrawFrame(GL10 gl){ //protected void drawFrame(GL10 gl) { //Fill the background gl.glClear(GL10.GL_COLOR_BUFFER_BIT|GL10.GL_DEPTH_BUFFER_BIT); } public void onSurfaceChanged(GL10 gl, int width, int height) { } public void onSurfaceCreated(GL10 gl, EGLConfig config) { //Specifies the background fill color gl.glClearColor(0.5f,0.5f,0.5f,1); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,GL10.GL_FASTEST); } }
Step2シ哂 OpenGL programs painting a square †Screen †Sample Program †package com.chinsanSoft; // A OpenGL programs painting a square import android.app.Activity; import android.opengl.GLSurfaceView; import android.os.Bundle; import android.opengl.*; import java.nio.*; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; public class test03_3d extends Activity { private GLSurfaceView mChinSurfaceView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mChinSurfaceView = new GLSurfaceView(this); mChinSurfaceView.setRenderer(new ChinTutorialOne()); setContentView(mChinSurfaceView); } } class ChinTutorialOne implements GLSurfaceView.Renderer { float[] square=new float[] { // vertex -0.25f,-0.25f,0.0f, 0.25f,-0.25f,0.0f, -0.25f, 0.25f,0.0f, 0.25f, 0.25f,0.0f}; FloatBuffer squareBuff ; // buffer of vertex public ChinTutorialOne(/*Context c*/) { squareBuff=getFloatBuffer(square); // buffer of vertex //super(c); } private FloatBuffer getFloatBuffer(float [] array){ FloatBuffer floatBuffer; ByteBuffer bb = ByteBuffer.allocateDirect(array.length * 4); bb.order(ByteOrder.nativeOrder()); floatBuffer = bb.asFloatBuffer(); floatBuffer.put(array); floatBuffer.position(0); return floatBuffer; } public void onDrawFrame(GL10 gl){ //protected void drawFrame(GL10 gl) { // Background fill gl.glClear(GL10.GL_COLOR_BUFFER_BIT|GL10.GL_DEPTH_BUFFER_BIT); // Specifying the modelview matrix gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0,0,-1); // Moving at parallel // Specify the color gl.glColor4f(1,0,0,0.5f); // Specify the vertex array gl.glVertexPointer(3,GL10.GL_FLOAT,0,squareBuff); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); // Drawing the primitives gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP,0,4); } public void onSurfaceChanged(GL10 gl, int width, int height) { } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // Specify background fill color gl.glClearColor(0.5f,0.5f,0.5f,1); // Color and texture coordinate interpolation accuracy - fast //gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,GL10.GL_FASTEST); // Specifying the projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluOrtho2D(gl,0.0f,1.2f,0.0f,1.0f); }
Step3シ哂 OpenGL program that displays the cube †Screen †Sample Program †
Modeling †縲縲繝昴Μ繧エ繝ウ陦ィ遉コ縺ィ繝繧ッ繧ケ繝√Ε陦ィ遉コ縺後〒縺阪◆繧峨∵ャ。縺ォ繧繧翫◆縺上↑繧九ョ縺ッ閾ェ蛻縺ァ繝「繝繝ェ繝ウ繧ー縺励◆繧ェ繝悶ず繧ァ繧ッ繝医r陦ィ遉コ縺輔○繧九%縺ィ
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